Monster Camp
(2007/Life Size Entertainment DVD/Gaming)
Picture: C+ Sound: C+
Extras: A Documentary: B+
Unless you're involved in the role-play gaming scene in some fashion,
Live-Action Role-Play, or LARPing, is probably a concept you haven't heard much
about. When you LARP, you play a
character in some fantastic setting, going on adventures, battling monsters,
and interacting with the other players. It's much like Dungeons & Dragons, except
you're not sitting around a table, but instead are playing out your role like
an actor on a stage. In most cases the
action occurs in a large, rural area to give participants plenty of space to
move around, engage in mock combats using complex rules for arms and
magic, and have their adventures. Like online or tabletop gaming, LARPing makes
up a growing part of the gaming subculture.
Cullen Hoback's Monster Camp
explores this subset of the gaming culture in exacting detail, allowing the
quirky participants to tell their stories both in and out of their fantasy
characters. All of the folks in this
documentary participate in the Seattle, Washington chapter of NERO (North
America's largest and most successful live-action role-play organization). Just as with any group of people, NERO Seattle
is filled with its share of characters, doers, and dreamers. Mr. Hoback's
unobtrusive documentary style allows us to meet them in turn, learning what
makes them who they are, and what role they play in the NERO community. One interesting bit of gaming crossover explored
by Hoback is the WOW (World of Warcraft) factor. For those who don't know, WOW is a powerfully
addictive online MMORPG (Massively Multi-Player Online Role-Playing
Game). Many of the NERO participants in Monster Camp also play WOW,
including one of the live-action game's key plot writers. At one point this fellow fails to show up for
a key game, and his fellow organizers strongly believe he is home playing WOW. The online gaming phenomenon has sapped
players from other areas of the gaming hobby (tabletop and miniature), and
its interesting to see its effects on the live-action sub-genre.
Picture and sound on this disc are both adequate, although
the pick-ups on some of the LARPers' microphones are poor, resulting in garbled
dialog. This is remedied somewhat by the
occasional inclusion of subtitles, but this is not consistent throughout the
film.
Two short works from Mr. Hoback appear as extras on this disc. The first is essentially a shorter version of Monster Camp containing some of the
same footage, but also featuring interviews and participants not featured in Monster Camp itself. A second, shorter feature explores the mindset
of two devoted computer gamers who come across a powerful machine sent to them
from the future. Treating it as just another
game, the two gamers unleash dire consequences and must wrestle with the
outcomes. The piece has a charming,
Twilight Zone quality and shows off Mr. Hoback's ability to tell a compelling
story with an economy of characters and resources.
Monster Camp
provides a revealing, entertaining look into a group of gamers who are
extremely passionate about their hobby. Its clean, unvarnished
documentary approach leaves it up to the viewer to decide whether the
participants are having good fun or are just wasting their time tilting at
windmills, or whether it's a little bit of both.
- Scott R. Pyle